Flash MX 2004 preparation guide

Contents:

Part 1: Introduction to Flash
Part 2: Variables in Flash
Part 3: Decision and looping structures
Part 4: Functions
Part 5: Events and their handlers
Part 6: Components
Part 7: Text in Flash
Part 8: Objects in Flash
Part 9: Important core classes in Flash
Part 10: Important movie and communication classes
Part 11: Using XML in Flash
Part 12: Working with other applications
Part 13: Using rich media in Flash
Part 14: Client server communication
Part 15: Flash Remoting
Part 16: Accessing web services from Flash
Part 17: Data binding and connection components
Part 18: Printing in Flash
Part 19: Flash deployment scenarios
Part 20: Development process
Part 21: Other topics

Preface

I have written this short preparation guide as a way for myself to ease studying for the Macromedia Flash MX 2004 Certification Exam. I provide this guide as is, without any guarantees, explicit or implied, as to its contents. You may use the information contained herein in your computer career, however I take no responsibility for any damages you may incur as a result of following this guide. You may use this document freely and share it with anybody as long as you provide the whole document in one piece and do not charge any money for it. If you find any mistakes, please feel free to inform me about them Tom Kitta. Legal stuff aside, let us start.

Guide version 1.1 last updated on 07/01/2006.

1. Introduction to Flash

2. Variables in Flash

3. Decision and looping structures

4. Functions

5. Events and their handlers

6. Components

7. Text in Flash

8. Objects in Flash

9. Important core classes in Flash

10. Important movie and communication classes

11. Using XML in Flash

12. Working with other applications

13. Using rich media in Flash

14. Client server communication

15. Flash Remoting

16. Accessing web services from Flash

17. Data binding and connection components

18. Printing in Flash

19. Flash deployment scenarios

20. Development process

21. Other topics